Robotics

iNavigate

inavigate

Law Follower

lawFollower

Maze Perilous

mazePerilous

The Bot Shot

Bot Shot

iNAVIGATE

Prizes worth 16K to be won

INAVIGATE

Objective

Teams are supposed to design and build an accelerometer-based hand gesture controlled (manually controlled) robot and manoeuvre it with agility through the arena.

Arena Description

ROUND I:

The arena for round I will be a simple track. The bot is supposed to navigate through the track without touching the side walls on the path. Touching the sidewalls will carry negative points. The distance between the sidewalls will be 40cm (5% error). A view of Round 1 sample arena:

ROUND II:

The arena of round II will also consist of uneven surfaces, elevations (wedges), depressions and some other surprises, which are kept for the event. The specifications of the wedges and depressions (height and angle of inclination) will be put up soon. The actual layout of the arena will be announced 60 minutes before the commencement of the contest.

Robot Specifications & Rules

  • The Robot should conform to the maximum dimensions 25cm X 25cm X 25cm (l X b X h).
  • It should not damage the game field and should not leave a trail behind to mark its path. It may be disqualified for adversely damaging the game field.
  • Only one Robot is allowed per team.
  • Team members are not allowed to touch the Robot once the game begins.
  • No trials will be given before the beginning of the competition.
  • The total weight of the Robot to be used in the game field must not exceed 5kg (10% tolerance).
  • The robot could be either wired or wireless, though wireless robots are given bonus points as mentioned below.
  • All the robots should be powered by an on-board supply.
  • Maximum voltage between any two points should not exceed 12V.
  • Teams should be self-equipped with charged batteries. In any case, AC power supply will not be provided by the organizers.
  • Teams have to take a wise decision regarding wireless communication. Organizers will not be responsible for any kind of interference.
  • Any robot that is unable to finish the task will be given just a single re-attempt. The robot has to re-start from the starting point during the re-attempt, failing which it will be disqualified.
  • Time will be recorded by the judges. Time is recorded from the moment the robot starts from the starting position until the time it reaches the end of the maze.
  • In any case of disputes, the decision of the judges will be considered final.
  • Failure to comply with any of the above rules will lead to disqualification by the organizers.

Contact Details

Vishal Sharma 9912206898 rohitkattekola@gmail.com
Ajay Surya 9703228934saiakhil131096@gmail.com

  Download Problem Statement PDF

LAW FOLLOWER

Prizes worth 16K to be won

law Follower

"It’s time to test your basic robotics skills! A line follower robot is an automated vehicle capable of following a line without any human intervention"

Problem Statement

Design an autonomous robot capable of following a guided path on the ground. The guides shall be lines or/and walls. The accuracy of the robot in following the path in shortest time will be the judging criteria.

Robot Specifications

  1. The robot, while starting on the track, should be a maximum size of 25cm x 25cm x 30cm.
  2. The robot should be completely autonomous. Once on the track, no wired/wireless communication with the robot is allowed. The robot should follow the given track on its own.
  3. Power source (battery/solar panels) for the robot should be on the body of the robot. No external sources of power to the robot are allowed.
  4. All types of microcontroller/development boards (Arduino/LEGO/VEX, etc.) and sensors to solve the problem statement are allowed.
  5. The maximum permissible weight for the robot is 10 kilograms.
  6. The robot shall undergo strict weight and dimension checking. If it violates the above specifications, it shall be disqualified.
  7. The participants are solely responsible for the safety of their robots and equipment. The organisers are not responsible for any incidents/accidents caused by participants or their equipment.
  8. Potential difference between any two points at any time during competition cannot exceed 24V. We understand that a battery rated at 24V can exceed by few volts when fully charged.

General Format

The competition is open to all.

ROUND 1

The robot should follow a given line path on the ground without wandering off the track in the shortest time. The robot is free to take a pre-programmed path.

ROUND 2

The robot should reach the end point without colliding with walls (height 25 cm) along its path. The path may be continuous or broken. Further instructions about the track will be given during the main competition.

TRACK SPECIFICATIONS

  • The thickness of the line path will be uniform and equal to 3 centimetres in both rounds.
  • The lines will be black in colour, on a white background.
  • The path may consist of straight lines, hairpin bends, acute angled bends, crossovers (intersecting lines) and curved lines.
  • Walls (round 2) will be placed opposite to each other and have a uniform width of 40 cm between them.
  • The actual path which is to be followed by the robot will be disclosed only during the event.
Track details example

GENERAL RULES

  1. Sometime shall be provided between each round for participants to make any changes to their robot’s code, etc.
  2. The time for completion of the track from start to finish shall be measured by a stopwatch. Time will not be paused in case of robot wavering off the track or other circumstances.
  3. A robot cannot be imparted any momentum initially or during the time it is on the track.
  4. Participants are strictly not allowed to touch their robot at any point on the track.
  5. Teams of 3-5 people are allowed
  6. If a robot wavers off the track, it must reacquire its position on the track where it lost contact or any preceding point on the track. A robot that loses the line course will be given a single reattempt. The robot must start the track again from the beginning, and if it loses the line course on its second attempt, it shall be disqualified from the event.
  7. A robot that wanders off the arena boundaries will be disqualified. A robot will be judged to have left the arena if one wheel/leg is found to be completely outside the boundary drawn.
  8. The robot should not damage the arena under any circumstances.
  9. THE DECISION OF THE ORGANISERS REGARDING ABOVE RULES AND CONDUCT OF THE EVENT SHALL BE FINAL AND BINDING.

Contact Details

Rohit Kattekola 9553650901 rohitkattekola@gmail.com
Akhil 7730097555 saiakhil131096@gmail.com

  Download Problem Statement PDF

MAZE PERILOUS

Prizes worth 35K to be won
+
1 project funded by WATConsult

Technology Partner


MAZE PERILOUS

Dangerous Dave is back in his classic adventure: to find and take back what is rightfully his, from his arch-enemy, the Evil Clyde! Clyde new hideout is The Maze Perilous; A treacherous labyrinth hiding priceless treasures, surrounded by lakes of fire. Dave has less than five minutes to get in and out, after which the lakes flood, incinerating everything inside. With the odds worse than ever, and the strength of his younger times long gone, Dave is in trouble. Can he make it through, alive? Your task, Robotics Enthusiast, should you accept it, is to help Dave. Build him the fastest robot bot to go in and out of the maze, while collecting all the treasure you can find. We have hacked into the security cams in the maze. Use the camera feed to guide your bot. So hurry, people! Dave cannot wait.

TASK

  • Each participating team has make an autonomous wheeled robot, that has to navigate through the arena, using image processing
  • There will be a mounted usb camera at the centre of the arena, to provide the robot with full coverage of the arena
  • The Task is to use the feed from the camera to guide the robot through waypoints in the arena, and then towards any of the exits, in the shortest time.

ARENA

  1. The arena consists of the following parts:
    • Start Zone: Blue Coloured Circle
    • End Zones: Blue Coloured Squares
    • Waypoints: Yellow Coloured Squares
    • Key: Green
    • Safe Path: marked in Black
    • Fire: marked with Maroon
    • Sample Arena(for visual purpose only):
  2. Specifications:

    • The surface of the arena will be level, flat and hard
    • The dimensions of the arena will be announced by the end of August
    • Data chart for the arena:
      Zones Dimensions Colour Value(RGB)
      Start Zone 25cm diameter TBA
      End Zone 30*30sq.cm TBA
      Waypoints 25*25sq.cm TBA
      Key 30*30sq.cm TBA
      Safepath 25cm wide TBA
  3. The colour of the arena and of the shapes are subject to change. However any changes made would be specified in bold on the site and also mailed to the registered participants.
  4. Participating teams should be prepared to calibrate their robots based on the ambient lighting conditions. The organizers will try to ensure that the lighting conditions of the arena remain unchanged throughout the event.
  5. Camera:

    • The camera will be mounted above the arena, so as to get a full view of it.
    • Model: TBA
    • Participants will be have to connect to the camera from their laptop. That laptop will be allowed to communicate with the robot during the competition.

ROBOT SPECIFICATIONS

  1. Each team is allowed to have only one robot
  2. The robot should be fully autonomous. Control of any part of the robot using joysticks, keyboard strokes or other methods, by a human operator is not allowed.
  3. Only the laptop receiving the camera feed can communicate with the robot, during a run.
  4. Participants are not permitted to enter any information into the equipment(robot/laptop) during a run.
  5. The bot must fit into a cube of 200mm x 200mm x 200mm (lxbxh) at all times.
  6. The maximum potential difference between any two points on the robot should not exceed 24 volts.
  7. It will be the participant's responsibility if there is any data misinterpretation of image of the arena taken by the overhead camera due to obstruction by the body of the robot.
  8. The robot must use image processing to complete the task. Use of proximity sensors, colour sensors etc is strictly forbidden, and will lead to disqualification of that team.
  9. Wheel encoders and IMUs may be used for odometry, if required.
  10. Avoid using any kind of shiny material for the surfaces of the robot.
  11. Robots should not have any on-board camera.
  12. Use of off-the-shelf/modified commercially available robots is not allowed

GAMEPLAY

  1. Initial Setup:
    • Prior to the event, each team will be allotted 15 minutes, for testing their robots in the arena, and calibrating with the camera feed. A schedule for the same will be put up, 2 days before the event.
    • During the event, each team will be given 5 minutes to setup their robot in the arena.
    • After the game starts, only one member from a team will be allowed near the arena, and another near the laptop connected to the camera.
  2. Game Procedure:
    • The robots will have to start from the start point specified by the organisers.
    • The arena will have several goal points, one key-point and multiple exits. Each of these will be marked as coloured squares in the arena
    • 20 points will be awarded when the bot moves over a goal point square, and 30 points for crossing the key point
    • These points will be awarded only if the front wheel of the bot travels more than 3/4th the length of the square.
    • To be eligible to pass through any of the exits, the robot will first have to go through the key-point.
    • The bot should always stay within the tracks
    • If the robot deviates out of the track, it will be reset back to the start point.
    • The team can also request the robot to be reset, in case of any technical issues.
    • In case of reset, 20 points will be deducted
    • A robot will not be awarded any points for crossing the same square more than once, even after a reset.
    • A robot can be reset only up to 3 times, after which it will be disqualified.
    • The maximum time allowed for a robot in the arena is 5 minutes, irrespective of resets. When a reset is called, the timer will be paused till the robot starts again.
    • The game should be resumed within 2 minutes of calling a reset.
    • The game is completed when the robot reaches any of the exits, given exit conditions are met.
    • If the robot completes the game before the time limit, a bonus of (600-T)/5 points will be awarded, where T is the time taken in seconds to complete the game.
    • In case of tie the participants will be given a second run with slight modification in the arena.

GENERAL RULES

  1. All teams will have to produce their robots for inspection by the organisers, when asked. If they are found to be unsafe or violate the specifications in any way, that team will be disqualified.
  2. If a team is not ready at the time of the competition, the organiser has the right to disqualify them.
  3. Any damages caused to the arena, will lead to disqualification.
  4. The organiser cannot be held responsible for minor scratches left in the arena, by a previous team.
  5. Participants should not dismantle their robots before the results are announced. The organisers may request to produce the robot for inspection, in case of any suspected rule violations.

PARTICIPATION

  1. Participants can register in teams of 1-4 people.
  2. Students from different educational institutes can form a team.
  3. All participants must have a valid ID card from their educational institute.

Contact us

Ebin Phillip: 9542980313

Siddharth Chaturvedi: 9920299742

Follow us at:  Automation and Robotics Club(ARC)

  Download Problem Statement PDF

THE BOT-SHOT

Prizes worth 25K to be won

Technology Partner


BOT-SHOT

You must have read The HitchHiker's Guide To The Galaxy? Planet Earth is in danger again! This time, not just of Vogen Poetry but also of the colourful balls that seem to be shot at us from Alpha Centauri, our once-beloved neighbour. We, as responsible citizens, need to help mankind survive. Dr. Zaar needs help to get rid of these balls and wants us to build him bots. Where do we throw the balls? Of course, back at the opponent! So if you think you can help Dr. Zaar, get your bot to his lab. It needs to be tested before it can be used, right?

TASK

  • Each participating team can have one robot, which will be provided with a fixed number of table tennis balls in the arena
  • The Task is to get as many colored balls from your side of the arena to the opponent’s side, using your robot.
  • The side with the least number of balls at the end of each round wins

ARENA

  1. The arena consists of two sides, separated by a wall 20 cm high.
  2. The walls surrounding the arena will be 15cm high.
  3. There will be two bots at a time in the arena during the game. One bot on each side.
  4. Arena division of each bot will be 5ft*6ft. The total arena will be 10ft*6ft.
  5. Each arena will have a fixed number of same coloured balls.
  6. The surface of the arena will be level, flat and hard.
  7. Sample Arena(for visual purpose only):
    arena arena1

Bot Specifications

  1. The robot may be autonomous or manually controlled. Wireless as well wired control of the robot is allowed.
  2. Each team is allowed to have only one bot.
  3. The bot (just chassis and wheels without the throwing/flicking/ball picking mechanism) must fit into a cuboid of 300 mm x 300mm x 300 mm (lxbxh) at the beginning of the game.
  4. If the robot has an extendable part/mechanism then robot will be measured while all parts in retracted position, provided robot should be able to retract all the parts automatically at the end of the game.
  5. The robot should not exceed 5Kg in weight in case of onboard power supply and 4Kg in the case when power supply is not on board.
  6. The maximum potential difference between any two points on the bot should not exceed 12 volts. The power supply may or may not be on-board.
  7. The bot mechanisms should stay well inside the arena and should not cross over to the arena division of the opponent.
  8. Bots are allowed to have any kind of mechanical setup for the throwing/flicking/picking up of the ball.
  9. 10. The Bots are allowed to have any wireless RF modules which can work on FHSS or DSSS or any other kind of wireless control algorithm using which multiple frequency can be switched. This is to avoid RF interference. You may use BLUETOOTH, WIFI, nrf , Zigbee.
  10. Ready-made robots(commercially available) are not allowed.

Gameplay:

  1. The game will consist of multiple levels of increasing difficulty.
  2. Qualification to a higher level will be based on winning the match in the previous level.
  3. Each match will be played between two teams and consist of 2 rounds.
  4. Each round will have a time limit of 5 minutes.
  5. At the end of 5 minutes, the team with lesser number of balls in their side of the arena, wins that round.
  6. A team can call for the end of a round prior to the time limit, if there are no balls left on their side. In that case, that particular team will be considered the winner in that round.
  7. In case of a tie, a third round will be allowed.
  8. Team pairing for the matches will be random and organizer’s decision will be final.
  9. The actual number of levels in the competition will depend on the number of participants.
  10. The first level will be the Elimination Zone and will be different from the other rounds in that:
    • Qualification to level 2 will be based on points scored in level one and not solely on winning the match.
    • Each ball from a team’s arena moved to the opponent’s arena fetches points for that team. The no of balls will be counted only at the end of a round.
    • Winning a round gets bonus points
    • There will be no tie-breaker round in level one
    • An even number of teams, from the top scorers will qualify to level 2
    • In case of non-even number of participants, the top scoring teams in level one may have to play more than one match, if the organizers ask for it.
  11. In all other levels, no such points will be awarded, and winning matches will be the sole criterion for clearing the level

Game Rules:

  1. Robot has to be placed in the box marked on the arena, at the beginning of each round.
  2. The bot can put/throw/remove/dump/flick balls from its arena to its opponent’s arena.
  3. The participants will get 10 minutes of setup time for calibration and testing prior to the competition and according to a schedule that will be made available at the start of the event.
  4. Any team that is not ready at the specified time will be disqualified from the competition.
  5. Participants will not be permitted to enter the arena or touch any balls inside or outside the arena, during a match.
  6. The robots can come in contact with the walls but should not damage it.
  7. The Bots are allowed to bounce-off/return the balls that are flicked by the opponent in to their division of arena.
  8. The bots are not allowed to keep such mechanisms activated for more than a minute during the game play.
  9. Any part of the bot during the game play should not create a permanent or temporary fixture. Fixture that can induce the effect of heightening of the wall.
  10. Bots are allowed to touch any boundary of arena in its division, but should not cross the arena division, to the opponents side
  11. If a ball is tossed onto the opponent’s robot, and does not fall on the arena floor till the end the game, that ball will not be counted.
  12. If a bot damages the arena in any way the team will be disqualified from the competition.
  13. Organizers will not be responsible for any minor scratches left by the previous machines on the arena.
  14. Any team that is not ready at the specified time will be disqualified from the competition.
  15. The machines would be checked for their safety before the run and would be discarded if found unsafe for other participants and spectators.
  16. Participants should not dismantle their robots before the completion of the whole competition as the machines might need to be verified by the organizers at a later stage to ensure that the participants have not violated any of the rules.
  17. The organizers reserve the right to change any of the above said rules, at any time. Changes will be notified on the website and Facebook page. It is the participant’s responsibility to stay updated.
  18. In case of any dispute, the decision of the judges will be held final.
  19. Contact

    Ebin Phillip: 9542980313

    Siddharth Chaturvedi: 9920299742

  Download Problem Statement PDF